Wednesday, 6 February 2013

Co-evolution of actors and goals/targets/fitness functions



Proposed Co-Evolutionary Darwinian Neurodynamic Architecture. 







There is a population of actors and a population of games. Both co-evolve. The fitness of actors is a function of their component qualities at playing the games in the population. The fitness of games is a function of the variance in the actor population of how well actors can play that game. A good game is one which discriminates between actor fitness. Fundamental idea: Fishers fundamental theorem. The rate of fitness increase is proportional to the variance in fitness, and so, games try to improve the evolutionary advancement in the actor population. Its one population supervising another population to be evolutionarily efficient. Thats basically how the mind works I think.So the natural questions are, how to specify actors and games. Possible actor specification methods above. These are actor atoms, composed into actor molecules, which are networks of actor activation, capable of being evolved by path evolution methods as described in our previous paper.





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